Dodge by moving
Step out of the trajectory instead of hiding behind terrain.

Movement is defense. Aim is offense.
A diagonal arena keeps both teams on their side. No farming or item builds—just movement, skill shots, timing, and team composition.
1–3
players per team
5
playable characters
2+1
skills + ultimate

CORE GAMEPLAY
Read trajectories, predict movement, and change direction at the last possible moment. Short rounds make every decision—and every mistake—visible.
Step out of the trajectory instead of hiding behind terrain.
Master different warnings, speeds, areas, and firing rhythms.
Play focused 1v1 duels or build roles for 3v3 battles.
THE DIVIDED ARENA
Move inside your own territory and send abilities across the divide. Positioning and prediction create a new exchange every few seconds.

FIVE DUELISTS
Each character uses two defining skills and a meter-powered ultimate.

Mobile marksman

Frost architect

Chain bomber

Shield interceptor

Radiant controller
IN-GAME
Lobby, character select, and 3v3 combat from the current public-test build.



PUBLIC TEST SCOPE
The first Android test focuses on bot battles with all five characters. Online matchmaking, ranked play, and payments are not included.
The MovingShot Android public test is in preparation. Test scope and privacy details will stay updated here.