ANDROID PUBLIC TEST IN PREPARATION

Movement is defense. Aim is offense.

Move. Aim.Take control.

A diagonal arena keeps both teams on their side. No farming or item builds—just movement, skill shots, timing, and team composition.

1–3

players per team

5

playable characters

2+1

skills + ultimate

MovingShot lobby

CORE GAMEPLAY

The fun starts before the shot connects

Read trajectories, predict movement, and change direction at the last possible moment. Short rounds make every decision—and every mistake—visible.

Dodge by moving

Step out of the trajectory instead of hiding behind terrain.

Aim with intent

Master different warnings, speeds, areas, and firing rhythms.

Turn fights with a team

Play focused 1v1 duels or build roles for 3v3 battles.

THE DIVIDED ARENA

One rift. Two battlefields.

Move inside your own territory and send abilities across the divide. Positioning and prediction create a new exchange every few seconds.

MovingShot 3v3 battle

FIVE DUELISTS

One control scheme, five ways to fight

Each character uses two defining skills and a meter-powered ultimate.

Rian

Rian

Mobile marksman

Maren

Maren

Frost architect

Milo

Milo

Chain bomber

Rowan

Rowan

Shield interceptor

Vela

Vela

Radiant controller

PUBLIC TEST SCOPE

Testing the strongest core first

The first Android test focuses on bot battles with all five characters. Online matchmaking, ranked play, and payments are not included.

  • No account
  • No ads
  • No personal data collection
  • 1v1, 2v2, and 3v3 bot battles

Every great shot starts with movement

The MovingShot Android public test is in preparation. Test scope and privacy details will stay updated here.

Google Play public test coming soonPrivacy policy